New PokeyConfig Release!

In an effort to get away from custom-derived formats, I’ve retired legacy delimited files in favor of more universal JSON and YAML formats (either one!).  This will require the PyYaml module to be added in most cases.  Using pip :

The feature list for the next major release will include some sort of dependency management.

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WorldGenerator Update

The first obstacle to tackle with the PokeyGame idea was world generation – how do you generate a randomized world that can be traversed?  I ultimately decided to build a procedural level generator capable of churning out levels on demand, or according to a predefined structure and saved to a template file that can be read later.  This lead to the WorldGenerator class I’ll be demonstrating.  This is my first iteration, I’ve decided to come up with my own method, and then investigate other methods once I am happy with mine to see how it compares.

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PokeyGame Entities

Over the past two weeks I’ve spent some time getting the WorldGenerator integrated with the PokeyGame framework, and level templates are now able to be automatically generated and tested for a valid path from point to point.  A template is returned as a dictionary to the game and the logic behind creating a dungeon can be built.

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site_backups alpha version released!

Alpha Version

PokeyHost v0.1-alpha

The website backups utility is functioning in a limited capacity, there are few a still bugs to iron out but runs are succeeding without error and the results are as expected.

While I was intending to use the MySQLdb module to handle all database activities, I opted to use it instead only for the connectivity and diagnostic testing portion of the application.  When it comes to actually dumping the data, mysqldump is a simpler (and faster in some cases) solution.

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PokeyWorks Update

Check out the newly added PokeyWorks PokeyConfig description at the project page.

This class is at the core of PokeyWorks and was the initial reason I started the framework.  It offers a file-based configuration superclass, enabling a familiar route to configuring an application, and the flexibility of multiple separate configurations.

See my GitHub repository, I will have a Readme available soon.